Is it possible to add plugins (written in ObjC) to an XCode project from the command line? I'm working on a nightly build script and I'd like to add plugins to a fresh XCode project from Unity.
asked Nov 09 '10 at 02:58 AM
I've worked on this problem a couple of day this month, and the only solution I found is to write an AppleScript who open your XCode project and add all your plugin files to the project...
It seems to be the solution used by all Unity Ios plugins that work with the Unity PostprocessBuildPlayer, because they all call an AppleScript placed in your Assets/Editor/ folder.