can I enlarge image output with linear interpolation?

Hey all,

I'm the graphics guy in a two person team, and while I've not used unity, I'm fluent in advanced CG and image editing processes. That being said, forgive me if I phrase my question oddly when it comes to unity's syntax. I'm curious if it's possible to load in a 3d object and render out a very small image output (say 240x180) and to enlarge it with a linear interpolation method. With toon shading, this should give a good 8-bit/perspectivist style to everything...

If I don't have that level of control, I can always render out sprite sheets and do it the old fashioned way, but this would open up so many possibilities if we can make it work. Let me know if you need any more information I may have withheld.

Eric

You can do that using rendertextures (needs Unity Pro): render the scene using a low-res camera, the output of which is put onto a full-screen GUITexture and shown using a normal camera at full resolution.