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When I run my game and iPhones' alarm clock is triggering, I loose all sound in my game. I tested this with other non-Unity-created games. In these games, sound was still playing. Maybe this is a Unity-bug? [Edited for better readability by Ky.]
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What exactly is your question? Are you asking if this is a known bug? Are you asking if there is a way around this? Are you asking something else?
I ask: is there a way around this? Did take place this with someone else? Sorry for incomplete question.
I am having this same problem. When I have an alarm set and I launch my app is mutes all sound. I want to know how you can fix this.
I have not found solution yet.