x


How to make AI enemy do damage and only attack inside a distance or range

Hi all. I currently have a script where an enemy will follow me around. I'd like to change it a little so that he attacks me when he gets close and also he wont start to follow me untill i'm so close and if I get too far away he'll quit following. Here's the script I have so far

var target : Transform; //the enemy's target
var moveSpeed = 3; //move speed
var rotationSpeed = 3; //speed of turning

var myTransform : Transform; //current transform data of this enemy

function Awake()
{
    myTransform = transform; //cache transform data for easy access/preformance
}

function Start()
{
     target = GameObject.FindWithTag("Player").transform; //target the player

}

function Update () {
    //rotate to look at the player
    myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
    Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);

    //move towards the player
    myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}

thanks for the help!

more ▼

asked Nov 07 '10 at 10:13 PM

cidmodder gravatar image

cidmodder
191 47 56 69

(comments are locked)
10|3000 characters needed characters left

2 answers: sort voted first

Try this.

It's untested, but basically I have made a few additions to your code which (along with the comments) should be fairly self-explanatory. Basically I'm using three different numeric "threshold" variables against which the current distance to the target is checked. These are used to switch between the 'chasing' and 'not chasing' state.

Also, within the chasing state code, there's now an attack clause which checks the time to make sure it only occurs once every certain time period (defined in the initial variables).

var target : Transform; //the enemy's target
var moveSpeed = 3; //move speed
var rotationSpeed = 3; //speed of turning
var attackThreshold = 3; // distance within which to attack
var chaseThreshold = 10; // distance within which to start chasing
var giveUpThreshold = 20; // distance beyond which AI gives up
var attackRepeatTime = 1; // delay between attacks when within range

private var chasing = false;
private var attackTime = Time.time;

var myTransform : Transform; //current transform data of this enemy

function Awake()
{
    myTransform = transform; //cache transform data for easy access/preformance
}

function Start()
{
     target = GameObject.FindWithTag("Player").transform; //target the player
}

function Update () {

    // check distance to target every frame:
    var distance = (target.position - myTransform.position).magnitude;

    if (chasing) {

        //rotate to look at the player
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);

        //move towards the player
        myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

        // give up, if too far away from target:
        if (distance > giveUpThreshold) {
            chasing = false;
        }

        // attack, if close enough, and if time is OK:
        if (distance < attackThreshold && Time.time > attackTime) {
            // Attack! (call whatever attack function you like here)
            attackTime = Time.time + attackRepeatTime;
        }

    } else {
        // not currently chasing.

        // start chasing if target comes close enough
        if (distance < chaseThreshold) {
            chasing = true;
        }
    }
}

If you can't get it to work, or have any other questions, ask as a comment below!

more ▼

answered Nov 07 '10 at 10:56 PM

duck gravatar image

duck ♦♦
41k 92 148 415

works great! Now I have to learn scripting health and random spawning lol. Thanks for the help!

Nov 08 '10 at 06:23 PM cidmodder

for some reason now it pauses and makes me have to go through every frame individually. any idea why?

Nov 15 '10 at 10:21 PM cidmodder

This sounds unrelated to the code above. Have you added a Debug.Break() anywhere in your scripts?

Nov 16 '10 at 09:25 AM duck ♦♦

I found the problem. I had acidentaly clicked error on pause hahah

Nov 16 '10 at 04:08 PM cidmodder

I have been trying several things with the attack function but no matter what I do its not takeing away my health. the most recent attempt was target.SendMessage( "ApplyDamage", 10); but still my heatlh isnt going down. any suggestions?

Nov 17 '10 at 06:40 PM cidmodder
(comments are locked)
10|3000 characters needed characters left

@cidermodder This link might help you with the health bar part. It's a 3 part written tutorial. I hope it helps.

more ▼

answered Dec 27 '12 at 08:53 AM

caden.burleson gravatar image

caden.burleson
1

@cidermodder Check the link, it is worth the chekc.It is worth a tutorial.

Dec 27 '12 at 09:15 AM skilful2000
(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x960
x354
x155
x106
x39

asked: Nov 07 '10 at 10:13 PM

Seen: 5979 times

Last Updated: Feb 20 at 10:28 PM