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After building out our game for Linux 32-bit with Unity 4.0 beta-7, and running the application under Ubuntu 12.04, the game launches without first displaying the Resolution Dialog. Has anyone else encountered this issue and found a solution for it? Is there an alternate way to specify the operating resolution while under Linux? Thanks in advance!
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So I've attempted to re-size the window using Screen.SetResolution()--which which sets the screen width and height, and even the fullscreen option--but it fails to adjust the effective resolution within the game. If the default is 1024x768 and the resolution is set to 1920x1080 using the SetResolution() function, it simply stretches the game to fit the screen size.
Any help or suggestions would be much appreciated. Thanks!
Have you check if the Display Resolution Dialog is enable ? It's in Publish settings / Platform / Resolution and Presentation / Stand alone Player options
Yes, the Display Resolution Dialog option is enabled. The dialog shows up when running Windows & Mac builds; skips past it for Linux builds. Assuming this feature just hasn't been implemented yet. Using command line options as a solution for now.