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Hi! I'm rather new at this, so please excuse my lack of knowledge. I am trying to get models out of Blender (2.55 Beta) and into Unity 3. I am exporting the models from Blender 2.55 as FBX models, and then importing the FBX, as it seems that the standard way of importing Blender Models is broken with Blender 2.5X and Unity 3. The problem is that when I import my models, they are EXTREMELY small compared to their size when I modeled them in Blender. From research I have done, it seems this may be a problem with the Unity FBXimporter having the scale factor set to 0.01 by default. If anyone knows how to set the Scale factor to 1, that would be great! *Note, I found a script online that claims to correct this issue, but as I said, I am brand new to Unity, so I'm not exactly sure how to go about using it. If a script is the only option, then do I need to add the script to EVERY FBX model I try to import? Thanks in advance, Mike
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whateverNumber would be 1, for you. As the docs for my first link there says:
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Well you can even fix this in the easiest of ways, too. Just access the -mesh- of the imported model, and you'll notice that it's scale is actually 0.01 in the inspector. Change it to 1, press APPLY, and voila problem solved. This worked for me, seems like the simplest solution!
Oct 30 '11 at 09:46 PM
Tyler Egeto
The link in the accepted answer is broken, and this simple mesh scale solution worked nicely. Thanks a lot.
Jun 27 '12 at 08:49 AM
DannyB
My group hit this same problem, thanks for this. useful after all of this time.
Apr 15 at 07:45 AM
VMichial
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If it is an editor script, then no. Create a folder called "Editor" and place the script in it. Then, the creator should give you information about how it works. More than likely it will be based off of the relative path of asset. It might be something like "Assets/AssetsToBeRescaled" followed by the name of your model.