How would I call a function in a js script attached to a GameObject from a c# script.
the JSscript is attached to a GameObject named Cube.
I'm trying to do this so far in the C# script but it's not working. I know how to do this from Js to Js but not C# to Js. Here's my non-working code attempt.
public GameObject go;
public JSscript myscript;
right now it doesn't know what JSscript is.
The c# script is a plugin so it's already in the plugins folder. JS needs to be compiled first but plugins are compiled first. I can't use SendMessage in this case. It's too slow. I tried changing the editor script order preference by the compiler still doesn't know what JSscript is. It says the type of namespace cannot be found.
If the c# file is already in the plugins folder, you're out of luck. C# and js can't call each other at the same level; one of them needs to be compiled first (by being in the plugins folder). Why can't you move the c# script into your assets folder?
If you can't move the c#, I wonder if you could have it call a different c# script that is in your assets folder, and then that one could call the js method. Worth a try.
I tried moving things around but the error never changes. Is there another way besides sendmessage to call a script. Maybe something that wouldn't depend on the compilation order?
If you put your c# file directly in assets, and your js file in Assets/Plugins, it should work; I just successfully reproduced this on my machine.
Note that MonoDevelop will give you errors if you try to build from there, but everything works perfectly in Unity.
GameObject found = GameObject.Find ("Sphere");
var foundScript = found.GetComponent<testjs>() as testjs;
else Debug.LogError("No attached testjs script.");
else Debug.LogError("No Sphere");
Answer by kmeboe
Oct 10, 2012 at 07:26 PM
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