Side
1
This code did sound quite plausible for me, but it failed miserably. I guess its easy to understand what I want to do… What am I doing wrong?
This is my code:
GameObject.FindWithTag("Tag_Here").getComponent("Component_Here").VariableHere = true;
And the error:
MissingMethodException: Method not found: ‘UnityEngine.GameObject.getComponent’.
Bunny83
3
You have two problems in your script:
- The function GetComponent is called GetComponent and not getComponent.
- You shouldn’t use the string version of GetComponent since the compiler can’t determine the type it should return.
Do it like this in UnityScript:
GameObject.FindWithTag("Tag_Here").GetComponent(Component_Here).VariableHere = true;
and like this in C#:
GameObject.FindWithTag("Tag_Here").GetComponent<Component_Here>().VariableHere = true;
Sundar
2
Debug first like this
GameObject go = GameObject.FindWithTag("Tag_Here");
if( go )
{
if(go.GetComponent("Component_Here") )
{
go.GetComponent("Component_Here").VariableHere = true;
}
else print("Component_Here not found");
}
else print("GameObject with Tag_Here not found");
You will know whatz wrong.