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This is more like a newbie question. I would like to make a 3D hex Grid. The first step is then to make a 3D hex tile; that is a 3D model with an hexagonal face and shape, and a thin height. Surely there is some easy way to do this with Unity? Note that I exclude the option to make a plane with a 2D texture of an hex grid, this would not suit my needs.
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2 ways I can think of:
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What about creating a prefab with a single hexagon covered plane, and tiling them? Make the surrounding areas transparent and stagger the coordinates.
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Hexagons can tile rectangularly, just not square. You could make a prefab like that. Or you could make a group of 3 quads shaped like a hexagon into a prefab. Or you could model one in, say, Blender.
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