Is there any way to manipulate the basemap? The way it reverts to it is awful - i'd prefer something that fades in based on zdepth. I'd also like to change the shader so it has a normal map.
Nov 06 '10 at 12:52 PM
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asked: Nov 06 '10 at 12:52 PM
Seen: 1310 times
Last Updated: Nov 06 '10 at 12:52 PM
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