|
How do you import a model with textures. No matter what I try the textures have to be applied manually. That's not to bad if I have a single mesh and a single texture map, but now I am importing files with 10 meshes and 10 materials. I have 100's of these. Matching up the meshes with the textures is a royal pain. Isn't there an easier workflow for this? Ideally I could import the models and the materials would be assigned properly automatically. That would be one solution. Is there a way to convert complicated models with multiple meshes and multiple textures into a single mesh with a single texture map? Thanks for any ideas because I am dealing with 100's of models and I need a better workflow. Thanks, Dan
(comments are locked)
|
|
From which application are you exporting from? For example, 3dsmax FBX exporter has an "Embed Media" option, which will do exacty that: embed media (textures) into the .FBX file, so you will not need to reassign texture once imported in Unity. The Fbx plugin for Maya also has the same option to embed media.
Nov 05 '10 at 02:11 PM
soulzero
(comments are locked)
|
|
I had such a problem. A mesh made in Maya was imported to Unity as a bunch of submeshes 20 or even more. So I had to drag'n'drop material on every of these meshes. But this was a question of modelling. So modeller should merge all submeshes into one mesh so that you could do one material ssignment per model in Unity. How do you get it to merge submeshes?
Nov 05 '10 at 05:11 PM
dansav
You Shouldn't need to merge your meshes into one mesh, but you could merge the texture maps into one BIG texture.
Nov 05 '10 at 05:22 PM
soulzero
For performance I've heard it's better to merge the meshes and the texture maps into one of each. But I have no idea how to do this? It seems like it makes sense. Anybody know how to merge textures or meshes in maya or 3ds? I've read about different merging options but I'm not sure which one to use. Some can simplify the mesh during the process for instance get rid of interior polygons that can never be seen. I don't have a good pathway for this.
Nov 05 '10 at 07:10 PM
dansav
(comments are locked)
|
|
If you're using Blender, then you have to import the model and the texture separately, then attach the texture in Unity. As far as I'm aware, Unity imports models and textures together just fine from the other major modelling programs (Maya, 3ds max etc)
(comments are locked)
|
