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Is it possible to import a model with textures

How do you import a model with textures. No matter what I try the textures have to be applied manually. That's not to bad if I have a single mesh and a single texture map, but now I am importing files with 10 meshes and 10 materials. I have 100's of these.

Matching up the meshes with the textures is a royal pain. Isn't there an easier workflow for this? Ideally I could import the models and the materials would be assigned properly automatically. That would be one solution.

Is there a way to convert complicated models with multiple meshes and multiple textures into a single mesh with a single texture map? Thanks for any ideas because I am dealing with 100's of models and I need a better workflow.

Thanks,

Dan

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asked Nov 05 '10 at 04:48 AM

dansav gravatar image

dansav
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3 answers: sort voted first

From which application are you exporting from? For example, 3dsmax FBX exporter has an "Embed Media" option, which will do exacty that: embed media (textures) into the .FBX file, so you will not need to reassign texture once imported in Unity.

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answered Nov 05 '10 at 01:18 PM

Erik gravatar image

Erik
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The Fbx plugin for Maya also has the same option to embed media.

Nov 05 '10 at 02:11 PM soulzero
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I had such a problem. A mesh made in Maya was imported to Unity as a bunch of submeshes 20 or even more. So I had to drag'n'drop material on every of these meshes.

But this was a question of modelling. So modeller should merge all submeshes into one mesh so that you could do one material ssignment per model in Unity.

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answered Nov 05 '10 at 01:18 PM

Anton Petrov gravatar image

Anton Petrov
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How do you get it to merge submeshes?

Nov 05 '10 at 05:11 PM dansav

You Shouldn't need to merge your meshes into one mesh, but you could merge the texture maps into one BIG texture.

Nov 05 '10 at 05:22 PM soulzero

For performance I've heard it's better to merge the meshes and the texture maps into one of each. But I have no idea how to do this? It seems like it makes sense. Anybody know how to merge textures or meshes in maya or 3ds? I've read about different merging options but I'm not sure which one to use. Some can simplify the mesh during the process for instance get rid of interior polygons that can never be seen. I don't have a good pathway for this.

Nov 05 '10 at 07:10 PM dansav
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If you're using Blender, then you have to import the model and the texture separately, then attach the texture in Unity. As far as I'm aware, Unity imports models and textures together just fine from the other major modelling programs (Maya, 3ds max etc)

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answered Apr 17 at 10:33 PM

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Ben Ezard
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asked: Nov 05 '10 at 04:48 AM

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Last Updated: Apr 17 at 10:33 PM