Hello, this is a basic question, but if I want to have a trigger (button, collision, etc.) to activate another script, how would I do that? How would I limit the amount of time the script would be activate? An example would be: The player hits a button and a "constant force" script is activated for 5 seconds (to simulate nitrous oxide in a car). Thanks.
asked Nov 05 '10 at 03:57 AM
Would it be something like this you are looking for?
answered Nov 05 '10 at 04:05 AM