Error building Player: Win32Exception: ApplicationName='java.exe', CommandLine='-Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Android/android-sdk\tools"
When Im trying to build the game for Android, any adviced on what should I do? install/uninstall? After I click build, a couple second then unity ask me to select android sdk folder manually, might be error on Android SDK. This the rest of error:
-classpath "C:/Program Files (x86)/Android/android-sdk\tools\lib\sdkmanager.jar" com.android.sdkmanager.Main list targets', CurrentDirectory=''
Shader is using clip instruction (usually caused by alpha test). It might cause problems on some Qualcomm/Adreno drivers. UnityEditor.HostView:OnGUI()
Answer by GianormousGames
Oct 18, 2012 at 08:03 PM
For the shader error - you're probably using a particular transparency shader that does an alpha test. All of the cutout shaders do IIRC, fyi.
The problem is this compiles into a clip instruction that causes a 100% hang/reboot-crash on some popular phones like HTC Thunderbolt. If you ignore the error you your game will run fine on 90% of the phones out there, and hang->crash->reboot on 10%.
Answer by EthanWoo
Aug 20, 2013 at 04:38 PM
If you have a problem with shader due to building adk.
Try to build Android with Texture compression : Adreon ATC that is in the build setting you won't find any more " Shader is using clip instruction (usually caused by alpha test). It might cause problems on some Qualcomm/Adreno drivers."
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Assets/scripts/fbLogin.cs(60,52): error CS1501: No overload for method `API' takes `3' arguments
Explain Android Development
Android Build Error
What does this error even mean?
Android sdk root folder