I try to deactivate object after load a scene. I’m using a script, but no result.
Somebody help?
#pragma strict
var scene : int;
var OBJ : GameObject;
var Active : boolean = true;
var Recursive : boolean = true;
function Start () {
}
function Update () {
}
function OnLevelWasLoaded (level : int) {
if (level == scene) {
PlayActive();
}
}
function PlayActive () {
if (Active){
if (Recursive){
OBJ.SetActiveRecursively(true);
}
else
OBJ.active = true;
}
if (!Active){
if (Recursive){
OBJ.SetActiveRecursively(false);
}
else
OBJ.active = false;
}
}