How Can I Make A Platform Lauch My PLayer Into The Air?

I’m trying tot make a game like redball and if you have ever played redball you would see that there are platforms that lauch the ball into the air. How can I copy this.

I don’t know Redball but you can add a trigger volume to that platform, once the player triggers the volume, you can set the Y velocity of it’s rigidbody to something high enough to shoot the player into the air. Gravity will take care of the rest.

Try adding a tag to the platform called “launcher” or something like that and then in your player controller script: add an if statement that would check the tag on the platform and inside the if statement add a rigidbody AddForce to move the player up.
Something like this (I am NOT an expert so, loosely follow this):

	public float VerticalForce1 = 10f; //Change this for your launching power
	Vector2 VerticalLauncher = (0, VerticalForce1);
	void OnTriggerEnter2D(Collider2D other) 
	{
		
		if (other.gameObject.CompareTag ("launcher"))
		{		
			rb2d.AddForce (VerticalLauncher);
		}
	}