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I want to create an iphone app with localized text and images for a variety of languages/cultures. Is there a native way to do this in Unity or do I need to create a custom .NET library that reads XML files?
Answer by jonas-echterhoff
Nov 03, 2010 at 01:52 PM
You can use Application.systemLanguage to get the user's OS language - but any higher level localization you need to do yourself.
Answer by Atnas1010
Nov 02, 2010 at 09:41 PM
Since a google search on "localization unity" didn't turn up anything relating to native support, I think you will have to do something on your own.
Didn't look much at it, but this also looks cool http://forum.unity3d.com/threads/35617-TextManager-Localization-Script
The post in question is a year old, I was wondering if the state of the art has changed since then.
Google results update pretty quick. I don't think Unity has native support since noone mentioned a word about it. But feel free to get the opinion of others :)
This looks promising ...
Answer by DreamCreations
Jul 26, 2013 at 02:14 PM
I have made an asset for localization using Excel. Please take a look and let me know what you think !
Answer by megans
Jan 24, 2014 at 04:05 PM
If you're involved in software localization projects, you might want to check out this great, collaborative online localization tool: https://poeditor.com/
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