Alternatives to Resources.Load or Refining that command

Hello! I have done a hefty search around the Forums and such and I cannot find a way to “refine” Resources, or actually use a different system.

Is there a way to load an asset using a path? ( Resources.LoadAssetAtPath only works in the editor )

Or is there an entirely different function I can use?

Thankyou kindly.

Solution:
You can create multiple “Resources” Folders wherever you need, it will automatically look through all of them to find the Asset you wanted. This solves the issue with sorting them in a way that isn’t a massive jumblefuck of assets. :slight_smile:

Nevermind, Solved