hello i not sure on this i am telling my script to turn of when a new object re-spawns. here is my code:
var spawn : Transform;
//drag your spawn point to here in the inspector - probably make it an empty gameobject so you can move it about on the diving board
//This is the player that it will destroy
var MainPlayer: GameObject;
// if i press the N key the new player will respon on the current players position and then // the first player will get destroyed and then the script will disable it self
can anyone help please thank you :) }
I hope I have understood your question correctly. I have made some modifications to your script.
Is this what you were looking for?
answered Nov 02 '10 at 04:07 AM