x


Making textures looking good on Iphone and on Ipad.

Hi guys, I need to make a game that runs perfectly on Ipad, Iphone and Ipod touch. The game is in 2D, so I am using sprite manager 2 to manage most in game graphics.

Since Ipod and Ipad use two different ratio and resolution, what is the best way to handle the texture? For example, my game background is 1024x768 so it looks good on Ipad. But on the ipod touch, it gets scaled to 480x320, so things are a bit skewed.

Is there a simple way to have 2 JPG for each elements and use the good one?

Thanks!

more ▼

asked Nov 01 '10 at 12:20 PM

Simon 6 gravatar image

Simon 6
3 2 2 3

May I suggest not using JPG at all since it causes artifacts for each time you save it? I'm a programmer though, may be a noob statement

Nov 01 '10 at 03:27 PM Proclyon

Yeah, I use PNG for transparent images and JPG for backgrounds. I only save it one time, so the images are pretty clean. The problem is not there ;)

Nov 01 '10 at 05:25 PM Simon 6
(comments are locked)
10|3000 characters needed characters left

1 answer: sort voted first

If you're planning to have two different resolutions, it might be a good idea to make them vector images, so when you do scale them down, the quality isn't that skewed. I know Adobe Illustrator does vector art, but I don't know if this will help that much.

If the art is already complete, then my suggestion is useless. Maybe another piece of software or Illustrator can convert the JPEG's.

more ▼

answered May 20 '11 at 04:03 AM

Arthur 1 gravatar image

Arthur 1
3 2 2 8

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x2279
x2028
x406

asked: Nov 01 '10 at 12:20 PM

Seen: 1456 times

Last Updated: May 20 '11 at 04:03 AM