I am currently developing on a Mac after purchasing Unity 3.0 iPhone and Android licensing.
I am confronted by the "Error building Player: Win32Exception: ApplicationName='tools/android', CommandLine='list targets', CurrentDirectory='' UnityEditor.HostView:OnGUI()" message after selecting the Android platform from unity and constructing a build.
Cound you please tell me how I can build for the Android platform?
I have the same problem, help me, PLZ
answered Mar 15 '11 at 09:14 PM
I have also errors in the build process that prevents the build to go on... This errors are not in when compiling in the editor. The error is even in a script my app doesn't use! /the standard assets DragRigidbody.js
Here the console:
Error is on this line (31)
What the heck?!
And of course on the console follows:
answered Apr 21 '11 at 07:08 AM
I have the same problem, were you able to fix it?
answered Nov 12 '10 at 12:12 AM