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Hello~ I am currently developing on a Mac after purchasing Unity 3.0 iPhone and Android licensing. I am confronted by the "Error building Player: Win32Exception: ApplicationName='tools/android', CommandLine='list targets', CurrentDirectory='' UnityEditor.HostView:OnGUI()" message after selecting the Android platform from unity and constructing a build. Cound you please tell me how I can build for the Android platform? Thanks.
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I have the same problem, help me, PLZ
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I have also errors in the build process that prevents the build to go on... This errors are not in when compiling in the editor. The error is even in a script my app doesn't use! /the standard assets DragRigidbody.js Here the console:
Error is on this line (31)
What the heck?! And of course on the console follows:
ok. for the chronicles I solved this by changing a small bit before that line: Change this: body = go.AddComponent ("Rigidbody"); to this: var body : Rigidbody = go.AddComponent ("Rigidbody"); Now the android project is compiled :)
Apr 21 '11 at 07:21 AM
Tumasin
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I have the same problem, were you able to fix it?
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