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At the moment I have done a door animation in 3dsmax. Door is closed at frame 0. Between frame 0 and 20 it opens. Then I don't know how to animate - What shall be between frame 20 and 100? Shall it be open, 20-80 and then I animate it to close 80-100? Or shall I just close directly after frame 20 and closed at frame 40? How does it works and how should I do? I don't know how to scrpt it yet but I think I need to make the animation first. Just to clear out things, I want my door to be opened via pressing a button at the wall, and it is a sci-fi "blast door" that opens very fast, if it makes any diffrence. Thanks :)
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You could either make an animation that opens, stays open, and then closes, but that would mean you would have to tinker with the animation when you should ever decide to change the opening time of a door. Also you might not want it to shut down automatically while you are walking through. Thanks! But is there anywhere I can read about weap mode and stuff? Need a little explanation.
Nov 01 '10 at 09:29 PM
Ludde
Yes, the documentation that installed with Unity... There are some pages on how the animation system works.
Nov 01 '10 at 10:35 PM
StephanK
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For my project, I did four door animation..
hope this helps.. :) If I animate my door, can I have a working mesh collider on it?
Nov 01 '10 at 09:27 PM
Ludde
Yes, you can. You should be able to tick Generate Colliders when you import your 3D asset in your scene, and that should do the trick. :)
Nov 05 '10 at 01:15 AM
IceCreamTruck
I have ticked "Genereate Colliders" but I can still talk through my animated door.
Nov 07 '10 at 10:43 PM
Ludde
You've clicked apply and reimport the door?
Nov 08 '10 at 01:21 AM
IceCreamTruck
Ah, thanks. When I applied the collider to both seperate door (I have two) it worked :D
Nov 08 '10 at 04:39 PM
Ludde
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