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How can I do a wrap diffuse in unity 3's defered lighting

How do I modify the shader so Lighting Pass generates a buffer that accumulates wrapped NdotL? instead of unwrapped NdotL?

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asked Oct 31 '10 at 07:19 AM

Ayanami0 gravatar image

Ayanami0
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asked: Oct 31 '10 at 07:19 AM

Seen: 1044 times

Last Updated: Oct 31 '10 at 07:19 AM