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How do I modify the shader so Lighting Pass generates a buffer that accumulates wrapped NdotL? instead of unwrapped NdotL?
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How do I modify the shader so Lighting Pass generates a buffer that accumulates wrapped NdotL? instead of unwrapped NdotL?
(comments are locked)
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asked: Oct 31 '10 at 07:19 AM
Seen: 1044 times
Last Updated: Oct 31 '10 at 07:19 AM