This thing drives me crazy )
I have 100 fps in the editor and approx 800 fps in stand-alone build and nevertheless my game avatar (a box) moves with jittering. It looks like I have approx. 3-5 small lags every second.
I have moved camera following code to the LateUpdate. My box moves like:
transform.Translate( new Vector3(
x * 5 * Time.deltaTime,
0,
0 ), Space.World );
I have tried to shutdown as much process on my PC as possible. Still framerate is jittering.
Anybody experienced something like this?