Just out of curiosity: is there a way to access the information stored in PlayerSettings in a build of the game?
When using the properties
PlayerSettings.companyName in a script, the game will (obviously) refuse to compile, since it requires the UnityEditor namespace.
But then again, the
PlayerPrefs class accesses that information as well, the question is, of course, how ;)
I would find it convenient to access that data, so I wouldn't have to create my own class where I'd have to add this information again.
Oct 30 '10 at 03:27 PM