I have looked all over the internet and i know people dont like being asked for scripts but I'm only 14 and i dont know how to code yet... can someone please help me!!?
My first question is : do you know how to make a terrain, then add a character controller? Follow this video : http://cgcookie.com/unity/2011/12/05/introduction-to-character-controllers/
For learning Unity, here is a list of tutorials to get you going :
Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/essential-skills/
Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/beginner/
here is the above playlist on YouTube : http://www.youtube.com/watch?v=-oXYHNSmTxg&list=PL27B696FB515608D2&feature=plcp
a little 2D space shooter : http://www.unityjumpstart.com/ProofOfConcept_1/
the Unity Wiki : http://wiki.unity3d.com/index.php/Tutorials
A list of resources : http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html
I just noticed I answered a 'pick-up-papers' question a long time ago : http://answers.unity3d.com/questions/239927/Collecting-Papers-and-Keeping-Track-of-how-many-collected--need-help.html
Here is a stack more information. Make sure to read all the pages of the first link, there are some assets in there :
slender links :
Plenty to read there, also :
I have just answered this question again here : http://answers.unity3d.com/questions/324069/picking-up-my-mouseover-click-problem.html#answer-324171
Answer by alucardj
Oct 21, 2012 at 06:42 AM
Attention Slender Script Shoppers, this question will be closing in 2 minutes.
All future questions about my scripts will only be answered on the new forum page.
Unity Forum : http://forum.unity3d.com/threads/172415-Slender-Guide-by-alucardj
I shall not be responding to any more posts here or any other question on Unity Answers either. All future traffic to my 'Slender' Guide is going to be solely through the forum page. Any questions that appear on Unity Answers will be closed and redirected to the forum page.
While this may seem a little unfair, it is actually a good thing for all of your benefit. Every comment, change and update will appear there, for everyone to read and contribute to. No more searching through different questions just to get different parts of functionality, but everything you could need for starting your own horror survival game will be in one place. Doesn't that sound convenient ?!
See You there =]
Slender Guide Version 2
While I have finished writing the code, I don't have time to write a full guide explaining the steps taken and what I have coded in. I am changing the code in the below guide so people can still make their own rather than just using my package, and I really hope people write their own instead of just using my package.
Slender Guide Version 2 (I can only upload 5MB, so the project is very basic, but working!) : http://www.alucardj.net16.net/unityanswers/SlenderGuideV2-scene0.unitypackage
Fixed problems from Version 1 :
picking up papers in the editor - there were some issues with using LockCursor while running in the editor, hopefully these have been compensated for, recommend use the E key to pick up papers while running in the editor (but mouse still works).
some movement issues - I had no problem, but it was brought up so I have tweaked the movement script.
New features :
The more papers picked up, the Man follows closer.
Audio : when picking up paper, when the Man is first sighted, running and walking footsteps with adjustable audio gap between steps.
Custom mesh with fading alpha fullscreen static effect.
And don't forget the awesome original flickering flashlight!
Here is the video link for the obstacle avoidance raycast : http://vimeo.com/9304844
Comments and feedback are welcome, as long as you have something more to say than just it doesn't work. The package proves it does. And please don't ask new questions, post comments here. If this keeps going or more people have requests, I might have to start a Unity Forum page.
How to make a 'Slender' game by Jay Kay (alucardj)
1- Create the terrain, and add a first person controller
there are many tutorials on both these topics, here are some quick links :
video : http://cgcookie.com/unity/2011/12/05/introduction-to-character-controllers/
written : http://wiki.unity3d.com/index.php?title=Terrain_tutorial
Some assets to help you out :
Also find some buildings (old shed, abandoned shack, etc) and anything you want to help the player use as 'landmarks' while searching around the terrain.
When you add a First Person Character Controller, Change the name of First Person Controller to Player.
2- Set the Ambience and Add a Flashlight
Here I am assuming you have created a terrain, added trees grass and buildings, and dropped in a first person character controller. Hopefully you have also pressed play and walked around the world you have created.
To give the scene a more 'spooky' feel, set the render settings.
In Unity, navigate to Edit > Render Settings
Enable (tick) the box that says Fog.
Click the Fog Colour box, set the ambient light to 29 on each of the RGB sliders. You can see the change in the scene, pick a colour that is dark but not pitch-black.
Click the Ambient Light Colour box, set the ambient light to 51 on each of the RGB sliders. You can see the change in the scene. Again, pick a colour that is dark but not pitch-black.
For a skybox I used the Moonshine skybox from the Standard Assets. (Assets > Import Package > Skyboxes). Drop Moonshine Skybox into Skybox Material (while in the Render Settings).
Now for the flashlight. Create a SpotLight, make it a child of the camera (so wherever the camera looks, the spotlight points). Set its Transform to X = 0; Y = 0.467; Z = 0; leave Rotations at 0, Scale at 1.
My settings for the spotlight are :
Range = 25; Spot Angle = 71.5870; Color I made very slightly yellow; Intensity = 1.85;
Now when you press play, you should be walking around your dark scene with a torchlight effect in front of where you look.
Advancing : I helped someone with a flickering flashlight, and have adapted that script to have the following behaviour. 1- light works for 1-2 minutes. 2- Light starts to flicker. 3- press F to reset light (light flashes twice as if being tapped/shaken) then light works again for another 1-2 minutes. I think it works well to add suspense (the flashlight suddenly flickers, and you have to reset it) . The link is : http://answers.unity3d.com/questions/316189/i-want-to-turn-my-flashlight-on-and-off-while-stil.html#answer-316302
3- How to Pick Up Papers
This one gets asked alot, and the usual response is a trigger-collider setup. For this tutorial, I am going to use a raycast method.
First create some papers. This part is easy =] Create a cube, scale it to X = 0.6; Y = 0.9; Z = 0.01;
Name it Paper. Now Duplicate it 7 times, so you have 8 Paper cubes total.
There are some images that can be found on page 5 of this thread : http://forum.unity3d.com/threads/134862-Slender-Man-Design-Outline
Create a material for each Paper, then apply them to the cubes. You can place these where you want around the scene, just make sure they are set at a realistic height, and preferably so they can only seen from one side (nailed to a thick tree, on the side of a shed).
Now to make it so these papers can be collected.
Create a new script, call it CollectPapers. Attach it to the Player. Here is the code :
Go TO THE FORUM PAGE !
NOTE : in the Start function, there is the line Screen.lockCursor = true; this is to hide the cursor and lock it to the center of the screen. This can have some silly effects when you run in the editor and then click the mouse, but in a build you notice it works as expected. (this script is adapted from my answer here : http://answers.unity3d.com/questions/239927/Collecting-Papers-and-Keeping-Track-of-how-many-collected--need-help.html)
So, when the left mouse button is released, a ray is cast for a certain distance. If the player is close enough to something named Paper, and the ray hits Paper, then the count is increased and the Paper is destroyed.
At this stage you should be walking around your 'spooky' scene, collecting papers with the amount collected displayed at the top.
Advancing : I found this link for when the paper is found, first displaying the paper full-screen, then destroying the paper. I think that effect would be cool but havn't looked into it yet. The link is : http://answers.unity3d.com/questions/15438/trying-to-pick-up-and-see-paper-pop-up-gui-window.html
4- How to Have an Enemy Follow the Player at a Distance
If you were observant, you would have noticed a model where you got the images for the papers! You can use this, but as the 'man' always looks at the player, a 2D image can be used. Search for an image you want to use (), then make a material for that image. (http://forums.d2jsp.org/topic.php?t=64345908&f=202, http://www.zerochan.net/1271218, etc)
Create a Cube, name it Enemy, scale it to X = 1; Y = 2; Z = 0.1;
Remove or replace the Box Collider with a Capsule Collider ( Component > Physics > Capsule Collider ). My settings for the Capsule Collider are Center = 0 for XYZ, Radius = 0.5, Height = 1, Direction = Y-Axis.
Now also attach a Rigidbody Component ( Component > Physics > Rigidbody ). My settings for the Rigidbody are Mass = 1; Use Gravity = true.
Now for the script, create and call it EnemyScript. I have seen many answers use the Render.isVisible method. For this I am using a Dot.Product method. First there is a check if in a Dot.Product greater than 0.8, then check if within the maximum viewable distance, then check if there is a direct line-of-sight to the player (i.e. not occluded/behind a tree or building). Here is the code :
5- Play and Test your Game =]
If all has gone well, you now have your very own Slender game !
This is just the start, try adding many more things :
Add Sounds !! Batteries to pick up for the Flashlight when it runs out of charge. Full screen display of the page when collected. A Game Over screen and a way to restart the game.
Hope you have found this useful and helpful =]
hey jay kay, i love the tutorial :) it hellfull !!!
but i have 2 problems
when my slenderman fallows me , some time , "3 min" it disapear and dont come again !!!
the papers some times get grabed and some times no, "i think the mouse are not in the midle of the screen"
How i can solve this ¿¿
thanks a lote (sorry for my bad english, im from argentina"
In the script CollectPapers, there is a variable called distanceToPaper, I have set it to 2.5 so the player has to be within 2.5 units from the paper. Try and change this value to something higher until you get the papers picking up at a distance you like. As the cursor is locked, the raycast is done from the center of the screen, so yes the paper has to have a part of it in the center of the screen to work. You can move the raycast, just change the line to something like :
var ray = Camera.main.ScreenPointToRay( Vector3( Screen.width * 0.5, Screen.height * 0.25, 0.0 ) );
this will have the ray cast from the center of the Screen X-axis but in the top 1/4 of the Screen Y-axis.
As to the enemy disappearing, I just don't know. I had the scene playing for several minutes when I was testing the random time for the flickering flashlight, and the enemy was always behind or close to me. I did notice there was an area between being onscreen but not in-view, the enemy fell over and started rolling around on its capsule collider. I think I have found the problem in the enemy script. Delete the MoveEnemy() function, and replace it with this.
// Check the Follow Distance
// if not too close, move
if ( !isInRange )
transform.LookAt( thePlayer );
rigidbody.velocity = Vector3( 0, rigidbody.velocity.y, 0 ); // maintain gravity
transform.position += transform.forward * speed * Time.deltaTime;
Thanks for your feedback, it is most helpful. Keep me posted if the enemy is still disappearing after the function change, and when I have time again I look into if I can get this problem to happen for me. It is the most basic AI, there can be lots added to it, like raycasts so it walks around objects instead of just bumping into/around objects.
Thanks a lot :) i will try that u say..
how i can put the slenderman invisible when i have 0 papers colected and when i colect each paper it appear close to me or more clouser when i grab more pages..
and the little error again, when i add ur script, then im in front of slenderman and it crouch or something like sleep in the ground, its not colliding and stay there, when i crash with him, the slenderman model lie in the ground and then disapears "i think the colliders are not working well, because the model fall of the floor and cant come again..."
want a video??? i can post one for u
Thanks a lot :)
u are awesome !
I have been testing the enemy script this morning and have made some minor changes. Try this out for now, but I shall probably make a Version 2 to this guide (this weekend if I'm not busy). It will include all the stuff like making the enemy walk around objects and the enemy comes closer for every paper collected.
I have to go now, but shall look at this maybe tonight. If you want to post a video then that would help me understand the problem, in the meantime try my latest script (replace the old script with the new updated one in the answer).
omg omg u are amazing dude !!!!! send me the link when u make it please :DDD
PD: I already put the new script but is the same :/ i will make a video and post here the link PDD: try to make (in the weekend when u do the guide) slender is invisible when u dont collect any nothe and then when u collect 1 note it apear randomly.
Answer by MadToLove
Sep 23, 2012 at 07:55 AM
Hey man! I put together a free little basic package it has some things I think you might like or want. http://forum.unity3d.com/threads/152174-Free-Basic-FPS-Horror-Type-Package?p=1042943#post1042943 Let me know if any of that helps. Threw it together tonight to share with everyone. Pretty basic stuff for most people but a awesome start.
Link to video of what that package includes/does http://www.youtube.com/watch?v=5mYia5afJ-o&feature=youtu.be
the script called pickupnote is telling me the type namespace name note could not be found
Did you change any code or change the name of any of the scripts? What is the exact error? The only way I was able to try to recreate that error was by going into the note script and changing the public class name at the beginning of the script.
HOW DO U ADD 1 TO A PAGE COUNTER
Answer by ibayibay1
Sep 25, 2012 at 05:52 AM
you would destroy the object, and add one to the page counter
Answer by jordan1998
Sep 26, 2012 at 12:21 AM
no i didnt change anything and i tryed changing the name but it just gives me more errors
wait i got it working now but it wont let me pickup the note
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
19 People are following this question.
Simple Way to Remove a Single Object on Click/Touch
Setting game object position on startup? (Beginner)
Where can I find C# tutorials for a absolute beginner?
using Contains(gameObject) to find and destroy a gameObject from a list
How do I make it know what it's hitting?