I created a simple object with blender and then i saved it as a *.blend file. i dragged the file into Unity and it worked perfectly, but i noticed that the rotation was not set to 0,0,0 so i set it to that rotation and my object turn into another rotation that the one i wanted the object to be. so in conclusion, blender sets the object rotation to another. i tried rotating the object in blender, but it always change, i can't set the rotation like i want it to be.
no response leads me to believe no one care? which sucks bc i have been looking into this for 6 hours now... =T ive read everything from clicking object>Apply rotation" to "just install my magic addon" nothing works.
Answer by Sarper-Soher
Sep 19, 2012 at 08:02 AM
UPDATE: I see that people still find this topic and apply the original fix I wrote. There is a simpler and better way for some time now. Here is a little script with it's own GUI http://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/
It's the FBX exporter and the difference of the coordinate systems between Blender and Unity, and simple to fix.
In object mode, set the X rotation of your model to -90. Press Ctrl + A and apply rotation, X rotation appears to be 0 now in Blender, set it to 90 and save/export it. You'll see that it will appear both correct and at 0 rotations now.
thanks it worked, anyway i don't export the object to FBX, i just save it as a *.blend file and then drag it into unity
thx alot! Got a headache rotating my character controller, having the axis corrected solved the issue.
If you want Unity to properly import the model and not change your blender model, you can use this script from the wiki
I also had this issue. Thanks a bunch, it worked perfectly!!
Worked perfectly for me too, Thanks !
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