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Rotation when importing from Blender

I created a simple object with blender and then i saved it as a *.blend file. i dragged the file into Unity and it worked perfectly, but i noticed that the rotation was not set to 0,0,0 so i set it to that rotation and my object turn into another rotation that the one i wanted the object to be. so in conclusion, blender sets the object rotation to another. i tried rotating the object in blender, but it always change, i can't set the rotation like i want it to be.

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asked Sep 19, 2012 at 05:18 AM

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UPDATE: I see that people still find this topic and apply the original fix I wrote. There is a simpler and better way for some time now. Here is a little script with it's own GUI http://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/

It's the FBX exporter and the difference of the coordinate systems between Blender and Unity, and simple to fix.

In object mode, set the X rotation of your model to -90. Press Ctrl + A and apply rotation, X rotation appears to be 0 now in Blender, set it to 90 and save/export it. You'll see that it will appear both correct and at 0 rotations now.

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answered Sep 19, 2012 at 08:02 AM

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Sarper Soher
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thanks it worked, anyway i don't export the object to FBX, i just save it as a *.blend file and then drag it into unity

Sep 19, 2012 at 03:42 PM andrew95434

thx alot! Got a headache rotating my character controller, having the axis corrected solved the issue.

Dec 09, 2012 at 02:35 PM twDuke

If you want Unity to properly import the model and not change your blender model, you can use this script from the wiki

Nov 02, 2013 at 10:31 PM Benproductions1

I also had this issue. Thanks a bunch, it worked perfectly!!

Jul 27, 2014 at 11:34 PM rhemaloon

Worked perfectly for me too, Thanks !

Nov 17, 2014 at 09:04 AM Birdimol
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asked: Sep 19, 2012 at 05:18 AM

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Last Updated: Mar 28 at 07:07 PM