Hello all. I have been using Blender to create some objects for my later importing them into Unity. However, I am unsure about how to do texturing.
In the past (on different software) I have used a single image made of multiple textures arranged in a grid and then modified the UV data so that it looks like multiple textures.
In Blender I seem to be able to use multiple textures from different files using the UV/image editor and customize their UV data. Great.
However, although these work when imported into Unity the materials seem to be shared between the objects. The end result being that I can’t scale the textures or change the textures on one of the imported objects without changing all of them which can be kind of annoying.
I was wondering what sorts of methods people generally use for texturing their imported objects. Do people manually combine their textures or are multiple textures on a single mesh easy to achieve?