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Hardware skinning support in unity?

Hi,

I couldn't find any official word on whether hardware skinning (bone animation) is supported in unity or not. Can anyone point me to an official statement on the subject?

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asked Oct 28 '10 at 09:44 AM

Noam gravatar image

Noam
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If by hardware you mean that skinning is done on the GPU, then, no, it is not supported.

However, the skinning is parallelized to take advantage of multicore CPUs, and contains hand-optimized code for different CPU architectures (SSE2 on desktop intel CPUS, VFP on ARM CPUs in mobile devices).

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answered Oct 28 '10 at 02:35 PM

jonas echterhoff gravatar image

jonas echterhoff ♦♦
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Thanks! Just voted on it in the wishlist...

Oct 28 '10 at 02:48 PM Noam
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asked: Oct 28 '10 at 09:44 AM

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Last Updated: Oct 28 '10 at 09:44 AM