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Hi, I couldn't find any official word on whether hardware skinning (bone animation) is supported in unity or not. Can anyone point me to an official statement on the subject?
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If by hardware you mean that skinning is done on the GPU, then, no, it is not supported. However, the skinning is parallelized to take advantage of multicore CPUs, and contains hand-optimized code for different CPU architectures (SSE2 on desktop intel CPUS, VFP on ARM CPUs in mobile devices). Thanks! Just voted on it in the wishlist...
Oct 28 '10 at 02:48 PM
Noam
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