Hello, I am working on a C# project which needs to utilize a js library. However that js library its self utilizes..... C# libraries!
To get this to work properly, I will obviously need to set up a build order like this:
Step 1: Build C# libraries that the js library uses Step 2: Build the JS library Step 3: Build my own code
I read that one can use the Standard Assets folder to control the order of compilation... So I set up a little mockup of my problem...
First, I created a project with two script files:
Finally, my hierarchy was setup as so:
This worked great! Perfectly!
However, my mockup was not complete, so I extended it, changing two.js to:
And adding a third file, Three.cs:
I then made the heirarchy look more like this:
And now, I am getting the error:
So it appears that I cannot have multiple layers of standard assets folders for maximal control of build order!
This leaves me wondering, how CAN I control my build order to achieve a three stage building of my assets? Is this possible? I do not have Unity Pro.
asked Sep 15 '12 at 11:01 PM
That can't work, sorry. You should convert the JS library to C#.
answered Sep 15 '12 at 11:17 PM
Just found this question and just want to add:
If the "innermost" C# library doesn't have dependencies on stuff in the outermost library (which would create a circular dependency) you could compile the inner C# library yourself, either in MonoDevelop of in Visual Studio and place the dll along with the JS library files. That way both, the JS stuff and the precompiled C# library, are part of the first pass group and can by used by the UnityScript stuff.
answered Jul 23 '13 at 11:49 PM