For the purposes of something like Push Notifications, it is helpful to know what type of provisioning profile the app that is running has been signed with.
For example, I might test "Debug" builds locally through XCode, or I might send that build through Testflight with an Ad-Hoc profile. So far, I haven't found a way in Unity to automatically detect this so that I can send push notification tokens to my server with the correct "Sandbox/Not Sandbox" flag (Ad-Hoc and App Store builds don't use sandbox, Development does).
Has anyone had any luck with detecting this through Unity? I believe at least it might be possible if I write a plugin, but that seems a bit like overkill if it can be avoided.
EDIT: I might add that I currently use a solution where I just check a boolean in App-Store/Ad-Hoc builds to signify that it is not in Sandbox mode. This works fine, but is not a very robust solution. It is also prone to error, since the check of whether I should use Sandbox or not isn't really the boolean, it is what type of profile I'm using.
Answer by viraf
Jan 16 at 07:37 AM
You can use Application.installMode https://docs.unity3d.com/ScriptReference/Application-installMode.html https://docs.unity3d.com/ScriptReference/ApplicationInstallMode.html
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