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We have a terrain that has some grass painted onto it using the foliage brush tools. The grass shows up alright in the editor. However, it never shows up in the compiled version of our application. Instead I see the following error message multiple times: "Failed to get pixels of splat texture" The texture splats for the main terrain textures show up correctly. However, the grass never is rendered. Note that the terrain and it's textures are stored in an asset bundle.
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I've just had similar problem with procedural terrain generation: "Failed to get pixels of splat texture" and no grass. The solution is to check the "Read/Write Enable" box in import settings for all textures used for terrain AND details. I don't understand why it works that way, but it does work.
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We quite have a similar problem here.The difference is we put the textures in a shared asset bundle and the terrain asset directly in the scene asset bundle. When we load the scene additively, we get the same error, though it's about the textures splat map.
One thing that should be pointed is when we call the LoadAll method on the scene asset bundle, the returned Object array is empty.
Hi. Bill. Did you solve? I have same problem.