We have a terrain that has some grass painted onto it using the foliage brush tools. The grass shows up alright in the editor. However, it never shows up in the compiled version of our application. Instead I see the following error message multiple times:
"Failed to get pixels of splat texture"
The texture splats for the main terrain textures show up correctly. However, the grass never is rendered. Note that the terrain and it's textures are stored in an asset bundle.
asked Oct 26 '10 at 07:20 PM
I've just had similar problem with procedural terrain generation: "Failed to get pixels of splat texture" and no grass.
The solution is to check the "Read/Write Enable" box in import settings for all textures used for terrain AND details. I don't understand why it works that way, but it does work.
answered Jan 02 '11 at 06:36 PM