Is it possible to make some AssetBundles to work only with specific projects? for example I have some AssetBundles that I don't want anyone can open it in another unity project, Is there any way to check if current project is the original project?
Thanks in advance.
asked Oct 26 '10 at 05:27 PM
It may be a hack, but include a prefab with a behaviour that's only present in your target application - then other hosts will probably throw an exception when it can't unserialize the object.
answered Oct 28 '10 at 02:14 AM