Here is my model. http://img17.imageshack.us/img17/8126/cubemodel.png
I have also made some small cans, a pipes, a custom crate and a wheel in 3dsmax. This is the garbage items that I want to lay on the floor.
In Unity, I have applied a Mesh Collider on the big model. Then I put the small item models in the scene and drag them inside the model, "hovering" a few inches over the floor. Then I also apply mesh collider on them and checkbox "convex" on all of them. And the ridgidbody after that also ofcourse.
When I run my game, my crate and my wheel gets stuck on the floor, rest of them falls through the ground. What have I done wrong?
Do I need to apply mesh/rigidbody in a specifik order or something?
Ask me if I explain bad.
Thank you!