So here is my question:
I have a level whith multiple GameObjects each oh which has NetworkView attached. When I do RPC call to load the level for several players will all these NetworkViewed objects be in sync?
I mean whether Network.Instantiate is used to instantiate game objects whith NetworkView attached when level loads???
asked Oct 26 '10 at 07:52 AM
No. Only if you use Network.Instantiate the objects will know that they are the same instance and sync state.
answered Oct 26 '10 at 08:19 AM