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How to make a animated minimap?

hello guys i have make 2 scripts the 1 is the minimap and the other is a script that make a jpg images to gif, just play it in loop, but i dont khow how i can make that two scripts to 1 so i am gonna have a animated minimap, please help!

//This is the script that make the images to gif. var LoadingScreens : Texture[];

function Start()
{
        Counter = 1;
    i = 0;
}
function OnGUI()
{
GUI.Label(Rect(0, 0, 480, 320), LoadingScreens[i]);
    Counter += 1;
    if(Counter%100 == 0)
        i+=1;
    if (i>3)
    {       Counter = 0;
        i=0;
    }
}

//minimap script

public var blip : Texture;
public var radarBG : Texture;

public var centerObject : Transform;
public var mapScale = 0.3;
public var mapCenter = Vector2(50,50);

function OnGUI () {
    GUI.matrix = Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3(Screen.width / 600.0, Screen.height / 450.0, 1));

    // Draw player blip (centerObject)
    bX=centerObject.transform.position.x * mapScale;
    bY=centerObject.transform.position.z * mapScale;

    bX=centerObject.transform.position.x * mapScale;
    bY=centerObject.transform.position.z * mapScale;

    GUI.DrawTexture(Rect(mapCenter.x-32,mapCenter.y-32,64,64),radarBG);

    // Draw blips for zombies
    DrawBlipsForEnemies();

}

function DrawBlipsForCows(){

     // Find all game objects with tag Cow
    var gos : GameObject[];
    gos = GameObject.FindGameObjectsWithTag("Cow"); 

    var distance = Mathf.Infinity; 
    var position = transform.position; 

    // Iterate through them
    for (var go : GameObject in gos)  { 

       drawBlip(go,blip);

    }

}

function drawBlip(go,aTexture){

    centerPos=centerObject.position;
    extPos=go.transform.position;

    // first we need to get the distance of the enemy from the player
    dist=Vector3.Distance(centerPos,extPos);
    if(dist<=200) { // New - should be more optimal 
      dx=centerPos.x-extPos.x; // how far to the side of the player is the enemy?
      dz=centerPos.z-extPos.z; // how far in front or behind the player is the enemy?

      // what's the angle to turn to face the enemy - compensating for the player's turning?
      deltay=Mathf.Atan2(dx,dz)*Mathf.Rad2Deg - 270 - centerObject.eulerAngles.y;

      // just basic trigonometry to find the point x,y (enemy's location) given the angle deltay
      bX=dist*Mathf.Cos(deltay * Mathf.Deg2Rad);
      bY=dist*Mathf.Sin(deltay * Mathf.Deg2Rad);

      bX=bX*mapScale; // scales down the x-coordinate by half so that the plot stays within our radar
      bY=bY*mapScale; // scales down the y-coordinate by half so that the plot stays within our radar

    // Old if(dist<=200){ // this is the diameter of our largest radar circle
      GUI.DrawTexture(Rect(mapCenter.x+bX,mapCenter.y+bY,2,2),aTexture);

    }

}

function DrawBlipsForEnemies(){

    // Find all game objects tagged Enemy
    var gos : GameObject[];
    gos = GameObject.FindGameObjectsWithTag("Enemy"); 

    var distance = Mathf.Infinity; 
    var position = transform.position; 

    // Iterate through them and call drawBlip function
    for (var go : GameObject in gos)  { 

    drawBlip(go,blip);

    }
 }
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asked Sep 09 '12 at 02:00 PM

zero84085 gravatar image

zero84085
22 2 7 11

I don't think unity supports animated gifs. for minimaps I suggest looking at 'Bootcamp'. It has a great example of a working, simple minimap.

Sep 09 '12 at 07:46 PM PProductions

you dont understand... is a collection of jpg images .. the point is how i can play them in a row for a gif illusion.

Sep 09 '12 at 09:14 PM zero84085
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asked: Sep 09 '12 at 02:00 PM

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Last Updated: Sep 09 '12 at 09:14 PM