I'm starting with unity and Orthello. I'm instantiating 700 sprite prefabs in order to show them in the background.
At the start of the level, the time that takes to instantiate the sprites is around 0.5 seconds (clocked by myself), but afterwards, there's a delay of 15~20 seconds where unity is doing something I don't know. I'm almost sure it's not stuck in a script of mine.
How can I discover what unity is doing in that 15 seconds delay?
asked Sep 09 '12 at 11:39 AM