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Possible to compile for iOS for my testing without license?

Hi,

1- If I want to compile/export my Unity game just to to test on my own iOS device, do I need to pay for a $400 for iOS license?

2- Do I need Unity Pro for this?

(I know that I need to have a Mac in order to compile for iOS)

Thanks!

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asked Sep 09 '12 at 01:11 PM

test84 gravatar image

test84
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2 answers: sort voted first

1) Yes.

2) No.

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answered Sep 09 '12 at 02:51 PM

Eric5h5 gravatar image

Eric5h5
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test84,

If you want to test your iOS game without having to publish it, first, then I suggest you get your hands on the Unity Remote from the app store (it's super useful). It runs over your wireless network and is free, there's really no reason not to use it.

Best of luck!

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answered Sep 09 '12 at 04:28 PM

kristercollin gravatar image

kristercollin
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Unity Remote is good for developing, but it can't replace testing on the device, since it's just streaming output from the Unity editor. Also you still need the Unity iOS license to use it.

Sep 09 '12 at 04:31 PM Eric5h5

Ideally, testing on the device is the best way, you're absolutely right about that, Eric. I just figure that the the Unity Remote serves as a decent mechanism for early prototyping (particularly if you're a lone developer or a hobbyist).

Sep 09 '12 at 04:45 PM kristercollin

Indeed Unity Remote is good for quick testing, but as I mentioned, you still need the Unity iOS license, which is what the question is asking.

Sep 09 '12 at 04:52 PM Eric5h5

... My bad. Sorry to ruffle your feathers, I can get a bit carried away when I answer =P

Sep 09 '12 at 05:25 PM kristercollin

My feathers have remained unruffled. ;)

Sep 09 '12 at 05:29 PM Eric5h5
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asked: Sep 09 '12 at 01:11 PM

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Last Updated: Sep 09 '12 at 05:29 PM