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I am trying to import a scene with a light-map into Unity but it just shows up black instead of having the light-map texture on it. I'm pretty sure it has to do with the UV's because whenever I apply any texture to my imported objects once in Unity, it looks messed up or nothing shows up at all. I tried using FBX, OBJ, and MAYA files within unity, but whenever I unwrap an object it simply will not work. If I don't unwrap at all, it works with baked lighting. Btw I am using automatic mapping (but it messes up with other techniques as well).
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I don't understand your explanation very well.
still doesnt work
Jan 07 '12 at 08:04 PM
gooncorp
Sounds like your normals may be reversed. To check this, in Maya turn off two-sided lighting and you should be able to see which normals are reversed.
Jan 07 '12 at 09:27 PM
Apples_mmmmmmmm
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