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Halo or Bright light effect with particles?

Is there a way to add a halo or brightness to your particle effects without a script? Or an easy way to add, I guess a light or something similar? My particle effects use alpha maps but seem to have this hard edge and when i use a soft option the entire texture looks washed out. I,m going for those bright glowing effects I see in games with hard alpha map designs that fade into bright halo style FX as the particle emmits, if that makes any sense? Like in attack stikes when a weapon makes contact.

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asked Sep 07 '12 at 03:52 PM

expendable joe gravatar image

expendable joe
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I'm not quite getting it from the description. Could you like to a screenshot or a video?

Sep 07 '12 at 04:21 PM Screenhog
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2 answers: sort voted first

Sorry for the late response but here in this photo you can see the difference of what I'm talking about between the two lightning bolts. After examining the pic I'm almost sure it's the same lightning texture but one has this bright glow (halo effect) around it? The others were prob going take on the same glow but I snapped this shot with the video paused before emitter could finish the effect! Most of my textures for particles, etc resemble the lightning in the photo with no glow just hard edges? Thanks for any help or ideas!

alt text

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answered Sep 08 '12 at 01:09 PM

expendable joe gravatar image

expendable joe
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Please don't post comments as answers.

Sep 08 '12 at 01:20 PM Piflik

Sorry, I didn know how else to respond to the question with a photo example to show what I was asking ?? My bad!

Sep 08 '12 at 01:28 PM expendable joe

You can use the same syntax for comments, but without the buttons it might be more complicated. The easiest would be to write your comment in the answer field, using all the tools available, and then copy&paste the whole thing into the comment field. In any case, you should be able to convert an answer to a comment (and vice versa).

Sep 08 '12 at 01:34 PM Piflik

Yeah, I don't think you can add a picture as a comment. You could have edited your original post, I suppose.

Sep 08 '12 at 04:03 PM Screenhog
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You can do this kind of things easily with post effects, but these are available in Pro only.

For simple Particles you could try an additive shader. Create the halo for your particle texture in Photoshop, add a blurred Alpha Channel and you should get something usable. (Note: additive shaders work best on a dark background)

This example uses additive shaders:

alt text

This is the texture used for the laser.

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answered Sep 08 '12 at 01:31 PM

Piflik gravatar image

Piflik
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Awesome thanks! I'll def give that a try! Thanks again for your help!

Sep 08 '12 at 01:39 PM expendable joe
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asked: Sep 07 '12 at 03:52 PM

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Last Updated: Sep 08 '12 at 04:03 PM