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Transparent/Diffuse shader which uses UV2

Hiya all.

Could someone tell me how I would go about modifying the Transparent/Diffuse shader so that it uses the second UV map of a mesh instead of the first?

Also does Unity iPhone 1.7 use the same alpha/diffuse shader as the one in this pack?... http://unity3d.com/download_unity/builtin_shaders.zip

Thanks.

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asked Oct 25 '10 at 10:11 AM

joeltebbett gravatar image

joeltebbett
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asked: Oct 25 '10 at 10:11 AM

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Last Updated: Oct 25 '10 at 10:11 AM