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Models with some shaders drawned in reverse order.

My model parts (only inside model) are drawned in reverse order if i use one of the following shaders:

  • Transparent -> Bumped Diffuse
  • Transparent -> Bumped Specular
  • Transparent -> Diffuse
  • Transparent -> Parallax Diffuse
  • Transparent -> Parallax Specular
  • Transparent -> Specular
  • Transparent -> VertexLit
  • iphone -> Transparent -> VertexColor.

It all transparent shaders except "Transparent -> Cutout -> " family. Other shaders works normally.

Models are created in 3dsmax and expoted to .fbx (in different version of exporter). What reason may be?

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asked Oct 25 '10 at 01:42 AM

Alexey Elyakov gravatar image

Alexey Elyakov
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asked: Oct 25 '10 at 01:42 AM

Seen: 558 times

Last Updated: Oct 25 '10 at 05:55 AM