Disabling audio on iOS...

I know unity has no native support for this, but how can I disable a certain audio source when the player is using their ipod?

I don’t take credit for this answer, I googled it.

	//	init audio session
	AudioSessionInitialize ( NULL, NULL, 
			NULL, // You might want interruption callback here
			NULL );
	UInt32 session = kAudioSessionCategory_AmbientSound;
	AudioSessionSetProperty (kAudioSessionProperty_AudioCategory, sizeof (session), &session);
	AudioSessionSetActive (true);      
	
	//	Detect if audio is playing
	UInt32 isAudioPlaying;
	UInt32 size = sizeof(isAudioPlaying);
	AudioSessionGetProperty(kAudioSessionProperty_OtherAudioIsPlaying, &size, &isAudioPlaying);
		
	if (!isAudioPlaying){
	//start your music here - other music is not playing.
	}