Hi Guys I’m using
function Update()
{
if(Input.GetKeyDown("1"))
{
// Plays the animation - stops all other animations
animation.Play("attack 1", PlayMode.StopAll);
}
}
This Script Plays The Animation but it only plays like 2 frames then stops… is there a way to make a public Variable to adjust how long it will play so i can zone on the correct amount of frames? or is there anyway to force it to play all not just 2 frames.
Only way i can get it to play is to spam “1” but makes it SOOO Choppy and that doesnt really look good.