I am trying to make guns accurate by adding in a "Random.Range" referenced added to the "Vector3" direction my player is facing. Yet, I am unsure of how to do this.
Im not sure where to put in "Random.Range", and how to set the range etc., while still keeping the same parameters. Is anyone willing to show me how I could perform this?
You will want to put
answered Oct 22 '10 at 02:34 AM