How to take a Screenshot that includes GUI

I am trying to take a screenshot (with GUI controls shown on screen) whilst in web player and put the screenshot as a Texture2D

I know that Application.CaptureScreenshot("Screenshot.png") does not work from inside the web player

and Texture2D.ReadPixels() doesn't render any GUI controls.

Does anyone have any idea how to do this?

Taken from an example from the docs: http://unity3d.com/support/documentation/ScriptReference/WWWForm.html

function UploadPNG() {
    // We should only read the screen after all rendering is complete
    yield WaitForEndOfFrame();

    // Create a texture the size of the screen, RGB24 format
    var width = Screen.width;
    var height = Screen.height;
    var tex = new Texture2D( width, height, TextureFormat.RGB24, false );
    // Read screen contents into the texture
    tex.ReadPixels( Rect(0, 0, width, height), 0, 0 );
    tex.Apply();

    // Encode texture into PNG
    var bytes = tex.EncodeToPNG();
    Destroy( tex );
}