I am trying to take a screenshot (with GUI controls shown on screen) whilst in web player and put the screenshot as a Texture2D
I know that Application.CaptureScreenshot("Screenshot.png") does not work from inside the web player
and Texture2D.ReadPixels() doesn't render any GUI controls.
Does anyone have any idea how to do this?
asked Oct 21 '10 at 08:37 PM
Taken from an example from the docs: http://unity3d.com/support/documentation/ScriptReference/WWWForm.html
answered Nov 26 '10 at 11:49 PM