Is there a way to draw center of mass on the screen?

Hi everyone,

I’m trying to see where the center of mass is located on my rigidbody, is there a way to draw it on the screen so I can then position it accordingly?

Thanks in advance!

RigidbodyEditor.cs

using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Rigidbody))]
public class RigidbodyEditor : Editor
{
	void OnSceneGUI()
	{
		Rigidbody rb = target as Rigidbody;
		Handles.color = Color.red;
		Handles.SphereCap(1, rb.transform.TransformPoint(rb.centerOfMass), rb.rotation, 1f);
	}
	public override void OnInspectorGUI()
	{
		GUI.skin = EditorGUIUtility.GetBuiltinSkin(UnityEditor.EditorSkin.Inspector);
		DrawDefaultInspector();
	}
}