I have recently dived into custom editor scripting... What I would like to know is, what is the code for the preview window? (The window that is displayed in the inspector when you select a FBX model, prefab)
I can't find anything in relation to this...is there a work around? I saw a previous post on this, but no correct answer was given..
Thanks in advance Etienne Cowley
Don't know if you've found a solution yet, but take a look at http://docs.unity3d.com/Documentation/ScriptReference/AssetPreview.GetAssetPreview.html
It seems limited in its uses to me, since it only yields a 128x128 texture, but it's a start.