|
I get the fallowing errors with out project: Terrain splat 0 is null. Terrain splat 2 is null. Terrain splat 3 is null. Sometimes the console has nothing else to provide and sometimes it will point to our terrain files. As far as we can tell, there is nothing missing with our terrain objects and that everything is connected and added. Other times we get the fallowing in the console for the errors: UnityEditorInternal.InternalEditorUtility:GetGameObjectInstanceIDFromComponent(Int32) UnityEditor.DockArea:OnGUI() As far as I can tell, there is no issues with our terrain and how it looks in game. Some of our theories as to what might be going on are as fallows: 1) Multiple Terrains in the project will cause this. 2) It might be a shader issue. We have had this issue with Unity 2.6 and with Unity 3.0 Anyone have any ideas as to what is going on? Or any ideas on what to look for or check?
(comments are locked)
|
|
The errors about terrain splats are because you have a terrain with empty texture refernces. Select your terrain, and make sure all the entries defined in the "Paint" tab are assigned to valid textures. That was it. We were missing a texture on one terrain and didn't need the other. Now the errors are gone. Or at least for now. Thanks.
Oct 22 '10 at 04:42 PM
ClandestineMan
(comments are locked)
|
|
In addition, the number of the missing splat is the same order as the textures shown in the paint tab, zero relative.
(comments are locked)
|
