I am building my first ever game in unity, so sorry about the amateur question.
I have my character rigged and animated in max to walk, run and idle (will expand once I have these sorted). and I have been trying incredibly hard to get it controllable in Unity.
At the moment Iv’e been exporting multiple times as
Charecter.fbx - The Model with no animations
Charecter@walk.fbx - The walk cycle
Charecter@run.fbx - The run cycle
Charecter@idle.fbx - The idle cycle
When I import these into unity I can find the walk,run and idle Animation Clips, though if I apply them to my charecter it only loops (uncorrectly, theres long pauses between the loops) the first animation.
AM I GOING IN THE RIGHT DIRECTION AT ALL?
OR doing the completely wrong thing.
Any help would be very much apretiated