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Hi, I would like to know what are the steps for making an animation that interacts with an object of the scene. More specifically, I would like my character to pick a bowl from the floor and perform an animation with it, after finishing it he would drop it again and leave it just as it was in the scene. Should I animate both together in 3ds max? How Unity should treat them, as two separate models or becoming one single model when the animation is triggered? I have read in the documentation about this trying to find out myself which is the best way to face it but I haven't found anything in this respect. Thank you for your time.
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and add extra bone to your character's hand as a bowl and create an animation for your character. in game : before animation started set after animation ended Hi, thanks for your answer. I didn't really understand it that much as I am new to Unity. I have some questions: How do I remove the mesh of the bowl from the scene when the animation of the character (which will contain the bowl) is loaded? The code you provided: is that a javascript file? to what should I apply it? To the bowl or the character? Thank you!!
Aug 28 '12 at 11:24 PM
wuerbo
Actually you do not need to create a bowl mesh that attached to your character in animation, just add an extra joint as a prop to your character's hand.also you can create some keyframes for prop but it is not necessary. then you can attach anything to prop (like a bowl). The code i provided is in c# and show how to attach another object (like a bowl) to a joint(bone).there is no specific place to write this code it depends on your design scripts.
Aug 29 '12 at 03:23 AM
SkillDev
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